Per Usual: Images and links are from Lexicanum
So last week we started going over the Orkoids faction and the different types of Orks. Today we are going to go over what could be considered Ork society. Orks are constantly fighting, preparing to fight, or recovering from fights (or trying to survive the attention of a Painboy). So their society is all about the next fight and getting ready for it, plus looking for their next fight – preferring to fight non-Orks, but other Orks will do in a pinch.
Religion: All Orks worship their gods Mork and Gork. Mork is the god of brutal cunning and Gork is the god of cunning brutality (one hits you while you are not looking and the other hits you harder when you ARE looking). Which leads to a lot of fights between orks because they forget which is which and it gives them something to fight over. The orks believe that when they die they go to the Great Green if they have impressed their gods.
Economy: The economy revolves around teef, ork teef. Orks are like sharks, their “teef” constantly replace any lost or removed teeth. One toof is good for a squig pie and a fungus beer. A handful will purchase a war buggy and a bag of teef will purchase a flash war wagon fit for a Warboss.
Language: The orks have their own language, not very expressive and has a lot of loan words from Imperial Common. No real written language, basically a bunch of pictographs. Only real Nobz may have the ability to speak common.
Where you can find them: Every fucking where, remember they are basically animate mushrooms, so if a place has had an ork incursion, they are still orks, probably hiding while they build up their numbers. During the Emperor’s Crusade to expand the Imperium he destroyed two different ork empires, causing them to collapse into much smaller “states”. And since they love to fight and loot, they can travel over large distances to get to what they think will be the best fight.
Currently there are several major clans (per lexicanum):
Although it has been stated that there are many Ork clans, there are only six large and truly significant ones[1c] :
- Bad Moons: The richest Ork clan, due to their teef growing quicker. The Bad Moons are the closest thing Orks have to a merchant class.
- Blood Axes: Distrusted by other clans, the Blood Axes make use of “un-orky” tactics such as camouflage and even battle plans.
- Deathskulls: Famed looters and scavengers.
- Evil Sunz: Epitomising the Orkish love of vehicles that go fast and make a lot of noise, the Evil Sunz have a high proportion of Speed Freeks.
- Goffs: Close combat specialists.
- Snakebites: Staunch traditionalists, who distrust many forms of technology.
Plus some free roaming bands (per lexicanum):
- Freebooterz: Space-faring pirates, formed of outcasts from their original tribes and clans
- Kult of Speed: Orks wholly addicted to the thrill of high-speed combat
- Feral Orks: Primitive Orks cut off from broader Ork society
- Beast Snaggas: Hunters of great beasts who prefer a more simple lifestyle.[21]
- Sneaky Gitz: Orks who love the art of stealth[23]
- Boom Boyz: Orks obsessed with explosives[23]
- Pyromaniacs: Orks obsessed with flame weapons and fire in general[23]
- Big Krumpaz: Orks obsessed with getting up close and personal and using melee weapons such as Power Klawz.[23]
- Trukk Boyz: Orks obsessed with their vehicles.
Next time we will discuss what orks call technology. Let me know if there is anything you would particularly like to know about the orkz.
For the WAAAAAAAGGGGGGHHHHHHH!
![[DOOR FLIES OPEN]](https://doorfliesopen.com/wp-content/uploads/2015/08/DFO-MC-Patch.png)






Leave a Reply
You must be logged in to post a comment.